# Visual Configuration Table			

# stores intial values for configuration of in game elements			
#Name	Value		
#Values to use with hieght based reflection map			
heightReflect.width	100.00		
heightReflect.height	220.00		
heightReflect.specularoffset	0.15		
heightReflect.waterspeed	1.00		
			
#Values to use with rain collision map			
raincollision.width	28.00		
raincollision.height	600.00		
raincollision.specularoffset	0.50		
raincollision.waterspeed	1.00		
			
			
#Values for rain GPU particle effect			
rain.NumberParticles.ps3	4096		
rain.NumberParticles	16384		
rain.UseLitShader	1.00		
# rain.gravity	0.00	0.00	-0.98
rain.gravity.x	0.00		
rain.gravity.y	0.00		
rain.gravity.z	-0.98		
rain.fadeInScale	2.00		
rain.diffuse	1.00		
rain.ambient	0.40		
rain.wrapScale	0.60		
rain.wrapBias	0.40		
# rain.defaultlight	1.00	1.00	1.00
rain.defaultlight.red	1.00		
rain.defaultlight.green	1.00			
rain.defaultlight.blue	1.00			
rain.defaultlight.alpha	16.00			
				
#Config for static values for skyhat				
sky.sun.centreStart	0.98			
sky.sun.centreEnd	1.00			
sky.cloudWarp	1.00			
sky.cloudInscatteringRange	0.68			
sky.cloudEdgeSmooth	0.76			
sky.sunAxiasX	1.00			
sky.sunAxiasY	0.00			
sky.GameCloudSpeed	0.00			
				
#config values for vehice settings				
car.headlight.angle	-0.20			
# car.headlight.color	1.00	1.00	0.80	
car.headlight.color.red	1.00			
car.headlight.color.green	1.00			
car.headlight.color.blue	0.80			
car.headlight.intensity	2.00			
car.headlight.falloffMax	35.00			
car.headlight.innerConeAngle	20.00			
car.headlight.outerConeAngle	50.00			
car.headlight.emissive.on	17.00			
car.headlight.emissive.off	0.05			
				
# car.taillight.color	1.00	0.00	0.00	
car.taillight.color.red	1.00			
car.taillight.color.green	0.00			
car.taillight.color.blue	0.00			
car.taillight.intensity	4.00			
car.taillight.falloffMax	4.00		
car.taillight.innerConeAngle	45.00		
car.taillight.outerConeAngle	90.00		
car.taillight.emissive.on	19.00		
car.taillight.emissive.off	0.05		
			
# car.siren.color	1.00	0.20	0.00
car.siren.color.red	1.00		
car.siren.color.green	0.20		
car.siren.color.blue	0.00		
# car.siren.color2	0.00	1.00	2.00
car.siren.color2.red	0.00		
car.siren.color2.green	1.00		
car.siren.color2.blue	2.00		
car.siren.intensity	18.00		
car.siren.falloffMax	14.00		
car.siren.innerConeAngle	30.00		
car.siren.outerConeAngle	60.00		
			
# car.taxi.color	1.00	1.00	0.60
car.taxi.color.red	1.00		
car.taxi.color.green	1.00		
car.taxi.color.blue	0.60		
car.taxi.intensity	5.00		
car.taxi.falloffMax	0.80		
car.taxi.innerConeAngle	0.50		
car.taxi.outerConeAngle	1.00		
			
car.indicator.intensity	4.00		
# car.indicator.color	1.00	0.50	0.00
car.indicator.color.red	1.00		
car.indicator.color.green	0.50		
car.indicator.color.blue	0.00		
car.indicator.falloffMax	2.50		
car.indicator.innerConeAngle	30.00		
car.indicator.outerConeAngle	80.00		
car.indicator.emissive.on	12.00		
car.indicator.emissive.off	0.05		
			
# Other emissive lights			
car.defaultlight.emissive.on	10.00		
car.defaultlight.emissive.off	0.05		
car.brakelight.emissive.on	12.00		
car.brakelight.emissive.off	0.05		
car.middlebrakelight.emissive.on	12.00		
car.middlebrakelight.emissive.off	0.05		
car.reversinglight.emissive.on	12.00		
car.reversinglight.emissive.off	0.10		
car.extralight.emissive.on	9.00		
car.extralight.emissive.off	0.05		
			
# Lod distances for vehicles			
car.lod.distance.high	25.00		
car.lod.distance.low	100.00		
			
#Config values for traffic lights			
# trafficLight.red.color	1.00	0.10	0.00
trafficLight.red.color.red	1.00		
trafficLight.red.color.green	0.10		
trafficLight.red.color.blue	0.00		
# trafficLight.amber.color	1.00	0.30	0.00
trafficLight.amber.color.red	1.00		
trafficLight.amber.color.green	0.30		
trafficLight.amber.color.blue	0.00		
# trafficLight.green.color	0.10	0.40	0.10
trafficLight.green.color.red	0.10		
trafficLight.green.color.green	0.40		
trafficLight.green.color.blue	0.10		
trafficLight.intensity	20.00		
trafficLight.falloffMax	14.00		
trafficLight.innerConeAngle	25.00		
trafficLight.outerConeAngle	90.00		
			
#Config values for Tree Imposters			
imposter.color.blendRange	54.00		
imposter.color.blendBias	128.00		
imposter.color.size1	128.00		
imposter.color.amt1	12.00		
imposter.color.size2	64.00		
imposter.color.amt2	12.00		
# imposter.backgroundColor	0.20	0.20	0.10
imposter.backgroundColor.red	0.20		
imposter.backgroundColor.green	0.20		
imposter.backgroundColor.blue	0.10		
imposter.shadow.blendRange	12.00		
imposter.shadow.blendBias	128.00		
imposter.shadow.size1	256.00		
imposter.shadow.amt1	12.00		
imposter.shadow.size2	128.00		
imposter.shadow.amt2	64.00		
			
			
#Config values for peds			
ped.ambientvolume.maxstrength	1.000		
ped.ambientvolume.fadestart	16.000		
ped.ambientvolume.fadeend	20.000		
				
# Lod distances for peds				
ped.lod.distance.high	15.00			
pedincar.lod.distance.high	7.00			
				
				
#Config Values for Camera Events	Val start	Val End	MB start	MB End
# cam.followped.blur.zoom	0	0.10	0.00	0.025
cam.followped.blur.zoom.x	0			
cam.followped.blur.zoom.y	0.10			
cam.followped.blur.zoom.z	0.00			
cam.followped.blur.zoom.w	0.025			
# cam.followped.blur.damage	0	10.00	0.00	0.025
cam.followped.blur.damage.x	0			
cam.followped.blur.damage.y	10.00			
cam.followped.blur.damage.z	0.00			
cam.followped.blur.damage.w	0.025			
# cam.followped.blur.falling	3	10.00	0.00	0.1
cam.followped.blur.falling.x	3			
cam.followped.blur.falling.y	10.00			
cam.followped.blur.falling.z	0.00			
cam.followped.blur.falling.w	0.1			
# cam.followped.blur.beta	0.045	0.05	0.00	0.01
cam.followped.blur.beta.x	0.045			
cam.followped.blur.beta.y	0.05			
cam.followped.blur.beta.z	0.00			
cam.followped.blur.beta.w	0.01			
cam.followped.blur.damage.time	500			
cam.followped.blur.damage.attacktime	0.1			
cam.followped.blur.damage.decaytime	0.3			
cam.followped.blur.cap	0.3			
# cam.aimweapon.blur.zoom	0	0.10	0.00	0.1
cam.aimweapon.blur.zoom.x	0			
cam.aimweapon.blur.zoom.y	0.10			
cam.aimweapon.blur.zoom.z	0.00			
cam.aimweapon.blur.zoom.w	0.1			
# cam.aimweapon.blur.damage	0	10.00	0.00	0.1
cam.aimweapon.blur.damage.x	0			
cam.aimweapon.blur.damage.y	10.00			
cam.aimweapon.blur.damage.z	0.00			
cam.aimweapon.blur.damage.w	0.1			
cam.aimweapon.blur.damage.time	1000			
cam.aimweapon.blur.interp	0.05			
cam.aimweapon.blur.damage.attacktime	0.1			
cam.aimweapon.blur.damage.decaytime	0.3			
cam.aimweapon.blur.cap	1			
# cam.followvehicle.blur.zoom	0	0.10	0.00	0.025
cam.followvehicle.blur.zoom.x	0			
cam.followvehicle.blur.zoom.y	0.10			
cam.followvehicle.blur.zoom.z	0.00			
cam.followvehicle.blur.zoom.w	0.025			
# cam.followvehicle.blur.speed	25	50.00	0.00	0.2
cam.followvehicle.blur.speed.x	25			
cam.followvehicle.blur.speed.y	50.00			
cam.followvehicle.blur.speed.z	0.00			
cam.followvehicle.blur.speed.w	0.2			
# cam.followvehicle.blur.damage	50	100.00	0.00	0.03
cam.followvehicle.blur.damage.x	50			
cam.followvehicle.blur.damage.y	100.00			
cam.followvehicle.blur.damage.z	0.00			
cam.followvehicle.blur.damage.w	0.03			
cam.followvehicle.blur.damage.time	500			
cam.followvehicle.blur.cap	0.3			
cam.game.blur.wasted	0.1			
cam.game.blur.wasted.fadetime	1000			
cam.game.blur.busted	0.1			
cam.game.blur.busted.fadetime	1000			
cam.game.blur.cap	1			
cam.fpsweapon.blur	0.001			
cam.fpsweapon.sniperinitime	300			
cam.fpsweapon.blur.cap	1			
cam.intermezzo.stuntjump.blur	0.02			
				
# Misc Values				
misc.DOFBlurMultiplier.HD	1			
misc.DOFBlurMultiplier.SD	0.5			
misc.Multiplier.heightStart	100			
misc.Multiplier.heightEnd	250.00			
misc.Multiplier.farClipMultiplier	2			
misc.Multiplier.nearFogMultiplier	0.5			
misc.3dMarkers.FrontLightIntensity	10.00		
misc.3dMarkers.frontLightExponent	32		
misc.coronas.WaterMultiplier	5		
misc.BloomIntensityClamp.HD	10		
misc.BloomIntensityClamp.SD	10.00		
misc.BloomIntensityClamp.SD.ps3	5.00		
misc.CrossPMultiplier.RimLight	0.70		
misc.CrossPMultiplier.GlobalEnvironmentReflection	1.00		
misc.CrossPMultiplier.Gamma	1.15		
misc.CrossPMultiplier.MidBlur	1.00		
misc.CrossPMultiplier.Farblur	1.00		
misc.CrossPMultiplier.SkyMultiplier	1.05		
misc.CrossPMultiplier.Desaturation 	1.29		
misc.HiDof.nearBlur	1		
misc.HiDof.midBlur	0.20		
misc.HiDof.farBlur	1.00		
misc.cutscene.nearBlurMin	0.2		
misc.HiDof.nearBlur	1.00		
misc.HiDof.midBlur	0.20		
			
			
			
			
misc.HiDof.farBlur	1		
			
			
			
			
misc.cutscene.nearBlurMin	0.2		
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
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